combos de sub zero mortal kombat 11

Double Axe Slam: Forward + 2. Mortal Kombat 11 Guide and Tips by gamepressure.com. Krushing Blow triggers if this Kombo is Kounter or Punish. Can amplify Ice Ball Special Attack. Sub-Zero (MK11) is one of the fighters and story characters in Mortal Kombat 11. Just change the ending from Slide AMP into Cold Shoulder AMB. Another extremely powerful and quick move is Slide - you can use it to decrease the distance between … If you manage to freeze your enemy, always move forward and begin an attack within several seconds. If they are not blocked, you can trigger Fatal Blow. After casting Ice Ball (V > 1) you have some time to perform JU/F 2. This time in MK11 Sub-Zero joins Scorpion and is on a mission to find out what’s wrong with the world. Costs 1 bar of Defensive Meter and Offensive, Invlunerable. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character. Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK. A solid combo that deals 254 damage and requires using one amplified special attack. Similarly to Scorpion, Sub-Zero is another character recommended to beginners. What follows the use of: , is neither a simultaneous button press nor its own prompt but usually directs an attack with multiple variations. MK11 features a roster of new and returning Klassic Fighters engaged in deadly brawls and a cinematic story mode, which continues the epic Mortal Kombat saga over 25 years in the making. The Fighter shoots an ice projectile which freezes the opponent upon hitting him giving you some time to start or continue a combo safely. Sub-Zero is one of the best and most powerful characters in Mortal Kombat 11. Sub-Zero is a popular character, he uses ice attacks to freeze enemies and in Mortal Kombat 11 he is upgraded with more amazing attacks. If you waste such an opportunity, the opponent will resume a neutral stance and will start attacking. Select your prefered platform (PlayStation 4, X-Box One or Nintendo Switch) and create you own customized list, that you can save, print or view as is on any device. A special ability unlocked in the Sub-Zero Blast Chilled variation. Creeping Ice is useful when performing combos and can be amplified to deal more damage and push the opponent back even more. Amp: Krushing Blow triggers if this is the Third Amplified slide to hit. Invulnerable. This variation deals with more damage. Rising Axe: Back + 2. Another one of Sub-Zero's signature moves that was featured in previous installments of the Mortal Kombat series. Final hit must come from (Air) Polar Axe: D - B - 2. Final hit must come from Amplified Slide: B - F - 3 - R1, Hold U on Hit. Similarly to Scorpion, Sub-Zero is another character recommended to beginners. Costs 1 bar of Defensive Meter and Offensive Meter. + indicates that both buttons should be pressed simultaneously, while: - indicates a separate input. Krushing blow triggers if opponent failed Throw Escape during previous throw. The previous combo can also be a performer with Sub-Zero Blash Chilled. This page will contain Sub-Zero’s Fatalities, moves list, Brutalities and other important kombos. Costs 1 bar of Defensive Meter and Offensive Meter, Can only be performed after connecting a flawless block. Absorbs other projectiles. Low Back Hand: Down + 1. Shin Shatter: Back + 3. A very simple combo that deals 171 damage and requires you to use one amplification. Cold Shoulder can be amplified to add several ax blows and deal a lot of damage. Roundhouse: 4. Can only be performed after being knocked down. Sub-Zero hits the ground and releases ice from his arm that hit the enemy's legs and pushed him back a little. In this variation, Sub-Zero begins with a quick thrust and kick, which is penalized when blocked. By Raaj Last updated Apr 25, 2019. This combo is similar to the one dealing 254 damage and differs only with its Start-up. Sub-Zero is one of the best and most powerful characters in Mortal Kombat 11. < 1 4 , V > 1 , JU/F 2 , < 1 4 3 , Slide AMP (< > 3, Interact). Sub-Zero creates an ice pillar that throws him into the air and hurts the opponent (he also is thrown into the air). In combat, you will often use the Ice Ball to freeze the opponent and create an opportunity for a combo. After performing JU/F 2 try to land as close to the opponent as possible to continue the sequence. Quick Kick: Down + 3. Can only be performed after being knocked down. This site is not associated with and/or endorsed by the Warner Bros. Interactive Entertainment or NetherRealm Studios . Rising Ice can be amplified to deal more damage. Can only be performed after connecting a Flawless Block. You are not permitted to copy any image, text or info from this page. Mortal Kombat is back and better than ever in the eleventh evolution of the iconic franchise. In this MK11 Sub-Zero Combos Guide, you will learn his combo moves and learn about controls to perform them on PS4. Sub-Zero performs a quick slide towards the opponent's legs to trip him upon hit. Sub-Zero (MK11) is one of the fighters and story characters in Mortal Kombat 11. With Mortal Kombat 11's use of of customizable abilities, keep in mind you can use many different variations and combinations of the following abilities included within your Special Moves: We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. 1 2 , V > 1 , JU/F 2 , < 1 4 3 , Slide AMP (< > 3, Interact). In combat, you will often use the Ice Ball to freeze the opponent and create an opportunity for a combo. Uses 1 bar of Defensive meter. < 1 4 , V > 1 , JU/F 2 , < 3 2 , Creeping Ice AMP (V > 4, Interact). All logos and images are copyrighted by their respective owners. Chilled Sweep: Back + 4. Krushing blow if this attack Counters or Punishes a High Attack. The slide can be amplified to deal more damage. The only move that might cause some problems is the smooth transition from < 1 4 3 to Slide AMP. Sub-Zero' MK11 move list is broken up into Basic Attacks, Kombo Attacks, Special Moves, and Abilities. Must hold down 2: D+2, Press F - F - F During Hit. Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. You begin this sequence regularly, however, after JU/F 2 you have to perform two quick punch blows (1 2) which can be blocked. Axe Bash: Back + 1. Another one of Sub-Zero's ice special abilities that hits the lower part of the opponent's body. Palm Strike: 2. This page will contain Sub-Zero’s Fatalities, moves list, Brutalities and other important kombos. In a sage situation, you can use this variance in close contact, however, this might be risky. Another one of Sub-Zero's combos using Creeping Ice. Creat a large ice construct that is pushed towards the opponent, Launch a barrage of deadly ice shards at the opponent, Create an orb of ice that will freeze the opponent. Blood and Gore, Intense Violence, Strong Language, Users Interact, In-Game Purchases, The Best Black Friday Sales and Deals from Amazon, Best Buy, and Dell (Updated), Chapter 3: Shaolin Monks - Liu Kang and Kung Lao, Chapter 4: Fire and Ice - Scorpio and Sub-Zero, Chapter 6: War on the Homefront - Johnny Cage, Chapter 9: All in the Family - Jax Briggs and Jacqui Briggs, Characters: Roster, Moves, Fatalities, and Guides, Fatalities List - All Character Button Inputs and Codes, Brutalities List - All Character Button Inputs and Conditions, Things Ghost of Tsushima Doesn't Tell You, Final hit must come an uppercut. Another extremely powerful and quick move is Slide - you can use it to decrease the distance between you and your opponent. See the input kommands below. The slide is a perfect move to finish a combo with. Try landing as close to the opponent as possible for the amplified Creeping Ice to reach its destination. Invlunerable. Click or tap one of the links below to jump to a specific section: Below you'll find Fatalities and Brutalities for the fighter Sub-Zero. Ice Ball is probably Sub-Zero's most popular special ability. The fighter performs a shoulder slam that deals damage and throws the opponent back. Mortal Kombat 11 Basic Attacks. Costs 1 bar of Defensive Meter and Offensive Meter. Rising Doom: Down + 2. Final hit must come from Toward Throw: F+L1, Hold D during hit. Can't have blocked an attack during the match. This combo deals as much as 400 damage and ends with Fatal Blow. This combo deals 262 damage and requires you to use one amplified ability. Sub Zero Guide - Mortal Kombat 11 Combos. Straight Chop: 1. Sub-Zero Blast Chilled - combo 280 damage, Sub-Zero - combo 400 damage with Fatal Blow. Another special ability available under the Blast Chilled variation of Sub-Zero. Lin Kuei Kick: 3. < 1 4 , V > 1 , JU/F 2 , Creeping Ice AMP (V > 4, Interact). < 1 4 , V > 1 , JU/F 2 , < 1 4 3 , Cold Shoulder AMP (< > 3, Interact).

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